![]() ![]() Regarding skills and aging though, aging does not have a negative effect on your skills. The game is focused on a single fighting style but the variety of moves and combinations keep things fresh and feeling unique. Tarno: There are hundreds of fighting combinations in Sifu but it’s wholly different from Absolver in that it’s all in real time and not card-based at all, and also rooted in the Pak Mei style of Kung Fu – so you will never come across someone doing Drunken Boxing or Karate like in Absolver. MP1st: Will there be different fighting styles like in Absolver? If so, how does that play in the whole death mechanics? For example, if I opt for one fighting style over another will the main character become more proficient in that style? What about upgrades and skills, will those act differently as the character ages? Tarno: Nothing to share yet there but if that changes we’ll let you know! ![]() MP1st: Is Sifu a timed console exclusive? What’s the deal there? □ Tarno: Enemies will react to the main character rising back up after dying, but they will not react differently depending on their age. MP1st: Does dying play any role in the narrative? Will the assassins/enemies react differently to say facing off a younger version than an older version of the main character? Talking to us about the game is Executive Producer Pierre Tarno, who gave excellent answers on the questions we threw his way. MP1st had the chance to talk to Sloclap about the upcoming brawler, and we asked about the aging process, bosses, and more! Possibly one of the most intriguing games headed to the PS4, PS5 and PC next year is Sloclap’s Sifu - a game that’s not only about martial arts, but about aging as well. ![]()
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